Merchant Company Pack

World Building7 sections

Set up a trade empire - the company name, founder, key trade routes, warehouses, and a smuggling rival. Great for intrigue and economic drama.

Click "Generate Pack" to get started

7 sections will be generated at once

About the Merchant Company Pack

The Merchant Company Pack builds a commercial empire with legitimate trade routes and shady underbelly. Use it to anchor economic storylines, give players a patron with deep pockets, or introduce a rival whose influence reaches every port.

What This Pack Includes

  • Company name and founder
  • Main trade hub and warehouse city
  • Rival company and smuggling arm
  • Trade guard force for escort missions

Example Output / Preview

Company Name: The Crimson Sail Trading Co.
Founder: Aldric Ashmore
Main Trade Hub: Ironshore Harbor
Warehouse City: Glasmere
Rival Company: The Amber Crest Consortium
Smuggling Arm: The Undertow Ring
Trade Guard Force: The Steelwind Outriders

How to Use This Pack

  1. Generate the company and decide if the party works for, against, or within it.
  2. Use the smuggling arm as a hidden layer the party can uncover over time.
  3. Pin the founder and reroll trade routes and rivals to fit your map.
  4. Pair with the Pirate Crew Pack for a merchant-vs-pirate conflict arc.

Best For

  • Trade and exploration campaign arcs
  • Giving players a wealthy patron or employer
  • Building economic conflict between rival companies
  • Populating port cities with commercial factions

Related Generators

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FAQ

Does this generate actual trade goods or prices?

No. It focuses on the people, places, and organizations. Pair the output with your game system's trade rules.

Can the smuggling arm be removed for a clean company?

Yes. Treat every section as optional - skip or reroll it to match your campaign's tone.

How does this connect to the City Pack?

The warehouse city section generates a city name. Use the City Pack to expand that into a full urban setting.

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